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AI Insights · Timothy · October 2021

Top 5 City Building Games Performance in Russia, Q3 2021

Discover the performance trends of the top 5 city building games on a unified platform in Russia during the third quarter of 2021, based on data from Sensor Tower.

Top 5 City Building Games Performance in Russia, Q3 2021

During the third quarter of 2021, the top 5 city building games on a unified platform in Russia experienced varying trends in downloads, revenue, and active users, according to Sensor Tower data.

Craftheim - 3D Idle Lumberjack by AI Games FZ saw a significant increase in weekly downloads, reaching a peak of approximately 204K in the week of September 6. Weekly revenue exhibited a gradual upward trend, peaking at around $25 in mid-September. Active users also showed a notable rise, peaking at about 302K in the second week of September.

Megapolis: City Building Sim from Social Quantum maintained a consistent performance throughout the quarter. Weekly downloads remained steady, ranging from 18K to 26K, with the highest downloads occurring in the last week of September at around 26K. Weekly revenue fluctuated slightly, with a peak of approximately $2.6K in the final week of September. Active users steadily increased, reaching about 62K by the end of the quarter.

Merchant Master by HaoPlay Limited experienced a significant surge in both downloads and revenue. Weekly downloads peaked at around 49K in the last week of September, while weekly revenue saw a sharp increase, reaching approximately $20.6K in the same period. Active users also showed a substantial rise, peaking at about 57K at the end of the quarter.

SimCity BuildIt by Electronic Arts displayed steady performance metrics. Weekly downloads ranged from 7K to 15K, with a peak of approximately 15.6K in mid-September. Weekly revenue fluctuated, peaking at around $10.4K in the second week of September. Active users remained relatively stable, with a peak of about 144K in mid-September.

City Takeover from Voodoo saw a decline in weekly downloads and active users over the quarter. Weekly downloads decreased from roughly 12K at the beginning of July to around 4.2K by the end of September. Active users also declined, from about 56K in late June to approximately 18K by the end of September. Weekly revenue remained minimal, peaking at around $40 at the beginning of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021